Do Raccoon have analogues in Ukraine (in Europe)? How was Raccoon funded from the beginning?
There are several solutions on the market that use sensors and video games for rehabilitation purposes. Current solutions cannot fully address all pain-points of people who need physical rehabilitation and rehab centres. Raccoon.Recovery belongs to a new generation of physical rehab devices and makes the rehabilitation process engaging.
We are the only tool that provides goal-oriented personalized courses. While our competitors show the results of improved rotation and extension of the arm, we decided to start from the accurately reflecting goals of the patient. The rotation improved by 10 per cent says nothing to the patient. Does it mean that the patient will be able to eat on his own? Raccoon.Recovery focuses on personal smart goals in rehabilitation, e.g. “eat by myself in 3 weeks” or “play the piano by a half year”. Based on this goal and the current patient’s physical and medical condition, our solution will build a rehabilitation course as well as adjust it depending on progress or regression. Raccoon.Recovery gathers 150+ parameters of rehab Big Data, including personal data (20 parameters like age, gender, hobbies etc.), examination test results, rehabilitation goal, indicators of the psycho-emotional condition, log of events in games, goniometric and dynamometric data. AI algorithms automate and enhance the accuracy of certain critical physiotherapy tasks like course creation, prediction of its duration and constant adjustment. Due to automated patient examination and AI-based mistake-proof treatment prescription, patients get efficient rehab courses based on Big Data analysis. Raccoon.Recovery provides a possibility for rehab centres to increase productivity and treat more patients at the same time.
We are the only tool that uses existing video games for rehabilitation purposes. Raccoon.Recovery can be easily integrated with existing video games. Gamification helps to increase the number of repetitive movements per session, and there is no limit for exercises that can cause bad effects, according to research by the St George’s University of London. The more the better. However, simple games without story provided by our competitors are as boring as regular exercises and patients tend to drop the course after 3 or 4 sessions. Raccoon.Recovery can be easily integrated with any game and gamification keeps patients motivated. As a result, they don’t drop the course and make more repetitive movements per session. With our solution, patients can choose games based on their hobbies and interests and restore their physical condition playing games. Together with scientists and rehab specialists, we made a list of suggested scenario-based video games for non-gamers. Moreover, research shows that people aged 55+ are even more involved in therapy based on gamification than young people.